AFLE β€” The League Europe
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How scoring works

Points per match

Every match pick can earn points from four components. They stack β€” a perfect pick scores up to 21, a 5β˜… miss costs 6.

Winner

Β±β˜…

Pick the winning team. Rewards ramp up steeply with Confidence so you can climb back out of negative ground. Get it wrong and a penalty applies from 2β˜… upward β€” 1β˜… is the safe "no idea" pick. A tie scores 0.

StarsCorrectWrong
  • 1β˜…+20
  • 2β˜…+4βˆ’1
  • 3β˜…+6βˆ’2
  • 4β˜…+8βˆ’4
  • 5β˜…+12βˆ’6

Example: Confidence 4, winner correct β†’ +8. Same pick wrong β†’ βˆ’4.

Margin of victory

+2

Match the winning margin bucket: 1–6, 7–13, 14–20, or 21+. Flat +2 if it lands in your bucket.

Example: Final margin 11 β†’ bucket 7–13 hits β†’ +2 points.

Exact final score

+5

Optional. If both team scores match the final result exactly, +5 β€” on top of everything else.

Example: Picked 24–17, final is 24–17 β†’ +5 points.

Off / Def coin

+2

Pick Offense or Defense. Offense hits if the winner scores β‰₯ 32. Defense hits if the loser stays under 17. Flat +2 either way.

Example: Final 26–16 β†’ only Defense fires (loser < 17, winner < 32). Defense pickers: +2. Offense pickers: 0.

Per match

+21 / βˆ’6 pts

Best case: 5β˜… winner (12) + MoV (2) + exact score (5) + off/def (2) = +21. Worst case: 5β˜… winner wrong = βˆ’6.

Season tiebreakers

  1. 1. Most points.
  2. 2. Most exact-score hits.
  3. 3. Fewest graded picks (rewarding efficiency).